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1. [AUCTION] Expanded Cargohold I BPO - in Sell Orders [original thread]
Auction closed, congrats to Mr. Entity!
- by von Steinroehder - at 2005.12.21 07:57:00
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2. [AUCTION] Expanded Cargohold I BPO - in Sell Orders [original thread]
Oh well, for the peeps who don't get it... My reasons for the sale are that I've got nowhere near enough time to make profit from the BPO. I've been afk for several months now, just returning to RMR and exploring the new world without having enou...
- by von Steinroehder - at 2005.12.20 09:04:00
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3. [AUCTION] Expanded Cargohold I BPO - in Sell Orders [original thread]
Pushage - one day left!
- by von Steinroehder - at 2005.12.20 00:05:00
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4. [AUCTION] Expanded Cargohold I BPO - in Sell Orders [original thread]
Time for the first reminder... two days remaining.
- by von Steinroehder - at 2005.12.19 00:13:00
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5. [AUCTION] Expanded Cargohold I BPO - in Sell Orders [original thread]
Probably one of the most profitable BPOs in EvE. Well researched. The auction lasts two days, so be quick. ME: 113 PE: 205 Starting Bid : 4 billion ISK Increments : 100 million ISK Buyout : None Reserve : Hidden Auction Start: Now Auction End : ...
- by von Steinroehder - at 2005.12.18 20:38:00
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6. *COMPLETED* WTB Malkuth Siege Launchers - in Want Ads & Trades [original thread]
Edited by: von Steinroehder on 20/01/2005 11:02:57 UPDATE: Order filled, thanks all! Hi there, I'm willing to pay 7.5 million ISK for one Malkuth Siege Launcher, and looking to buy two pieces. Prices negotiable. Will pick up in empire. Mes...
- by von Steinroehder - at 2005.01.20 08:59:00
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7. Idea: Improving the tech lottery - in Player Features and Ideas Discussion [original thread]
I'll keep this free from long winded explanations, the concept speaks for itself. Look: Player A researches Amarrian Starship Engineering with a daily output of 50 RP. Player B researches the same, but has a higher skill, and thereby gains 100 R...
- by von Steinroehder - at 2005.01.19 13:30:00
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8. Tech 2 Lottery - Success or Failure? - in Missions & Complexes [original thread]
The general concept of a lottery defies the principle of science. After all, you don't try 500 things on a Laser I and hope luck strikes one day to get you a Laser II, rather you research... and your skills should be paramount of whether you get a...
- by von Steinroehder - at 2005.01.19 11:52:00
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9. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Thanks for the constructive commentary. The Tempest lacks tankability, as some already suggested it's cap is way too low to be useful. You'll have to fit any cap mod you can, and even then can't run dual large repairers for anywhere as long as th...
- by von Steinroehder - at 2005.01.10 08:50:00
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10. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Dalman, you didn't read my previous posts. I was referring to PvE, especially level 4 missions, and I wanted to hear a setting that can tank and deal damage roughly as well as an apoc. The setting I posted is not good for PvP, it was just chosen ...
- by von Steinroehder - at 2005.01.07 19:48:00
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11. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
Probably, it would help greatly if you could name any setup that's not, I don't consider myself a Tempest expert, enlighten me. You may choose the weapon type and range, as well as the sort of tank you want to use. Only requirement: Make it so ...
- by von Steinroehder - at 2005.01.07 17:06:00
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12. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
I've got two ships to compare for you. Maybe you find the results entertaining. Skills for both ships and respective modules are at the same (high) level. First ship: Amarr Apocalypse Highs: 6 x Mega Afocal Pulse Maser I 2 x Siege Launcher (wi...
- by von Steinroehder - at 2005.01.07 13:42:00
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13. Boosting Projectiles will only marginally improve game balance - in Ships and Modules [original thread]
I'm not only concerned about PvP, but also PvE. While some say 'just take an Apoc or Raven' I just don't always want to fly an Apoc, and will never fly any Caldari ship (Gallentean heritage ). Directly comparing the Tempest to the Apocalypse yie...
- by von Steinroehder - at 2005.01.07 09:41:00
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14. cerberus vs zealot vs sacrilege - in Ships and Modules [original thread]
Quote: Tanking a Zealot should be considered heresy, and anyone promoting it burned at the stake. Very true - I'd put it this way, though: Tanking a Zealot should be considered a Sacrilege, and anyone promoting it burned at the stake.
- by von Steinroehder - at 2005.01.06 15:00:00
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15. Silence the Informant Level 4 - in Missions & Complexes [original thread]
Thanks a ton for the kind help. Did it today with two corpmates (one in a scorp, the other and myself in an apoc). All went well 'til stage two, where both our apocs got subject to the grid bug (NPCs suddenly diasppeared because we crossed the g...
- by von Steinroehder - at 2004.12.21 22:09:00
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16. Silence the Informant Level 4 - in Missions & Complexes [original thread]
Thanks a ton for the kind help. Did it today with two corpmates (one in a scorp, the other and myself in an apoc). All went well 'til stage two, where both our apocs got subject to the grid bug (NPCs suddenly diasppeared because we crossed the g...
- by von Steinroehder - at 2004.12.21 22:09:00
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17. Silence the Informant Level 4 - in Missions & Complexes [original thread]
Hey folks, I'd be glad if you could give me some advice here. I did the level 3 variety with a Prophecy several times and managed ok, sometimes having to warp out and back in. Now I got the level 4 version, and I don't know what to expect... I...
- by von Steinroehder - at 2004.12.21 15:48:00
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18. Silence the Informant Level 4 - in Missions & Complexes [original thread]
Hey folks, I'd be glad if you could give me some advice here. I did the level 3 variety with a Prophecy several times and managed ok, sometimes having to warp out and back in. Now I got the level 4 version, and I don't know what to expect... I...
- by von Steinroehder - at 2004.12.21 15:48:00
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19. Ship Compensation and Insurance -Post HERE - in EVE General Discussion [original thread]
Edited by: von Steinroehder on 10/12/2004 15:32:17 Again... lag was by far not the most urgent issue. Very, very many people lost their ships to bugs (game logic errors) which were neither in any warning nor predictable to happen. Never have ...
- by von Steinroehder - at 2004.12.10 15:29:00
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20. Ship Compensation and Insurance -Post HERE - in EVE General Discussion [original thread]
Edited by: von Steinroehder on 10/12/2004 15:32:17 Again... lag was by far not the most urgent issue. Very, very many people lost their ships to bugs (game logic errors) which were neither in any warning nor predictable to happen. Never have ...
- by von Steinroehder - at 2004.12.10 15:29:00
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